TES3ZHEDR,?UlfGeirA Mod which adds an NPC whom is desperate for money, and has a unique slave to sell. Look for them both on the northern outskirts of Seyda Neen.GMASTMorrowind.esmDATASCPTSCHD4corikScriptDSCVRstateSCDTD s != 2993s 2992$  s == 2993 X == 1  SCTX begin corikScript short state if ( state != 2993 ) set state to 2992 return endif ;Makes Corik disappear after you've purchased Jessica and left the ; loading zone. if ( state == 2993 ) if ( cellchanged == 1 ) disable endif endif endSCPT_SCHD4jessScriptSCVRstateslaveStatusSCDT s != 3994 player X, o sc_jesspaper == 1s 3993"Follow or Stay?" Worthiness"Change clothes"Armor and Shield"Bandage woundss 2$   npc_corik X == 1s 3995"Follow or Stay?" Worthiness"Change clothes"Armor and Shield"Bandage woundss 2$   s == 3 X == 3D  X oSlave_Bracer_Left > 0 Slave_Bracer_Left  X oSlave_Bracer_Right > 0 Slave_Bracer_Right  X == 1  SCTXbegin jessScript short state short slaveStatus ;Checks to see if Jessica is already your slave "3994". ; ;If she sees that you have the Bill of Sale, she goes into ; an intermediate mode of "3993", which activates a one-time ; greeting where she accepts you as her new Master. ; ;If she sees that you killed Corik, she goes into an intermediate ; mode of "3995", which activates a one-time response of fearing ; for her life and then accepting you as her new Master. if ( state != 3994 ) if ( Player->GetItemCount, "sc_jesspaper" == 1 ) set state to 3993 AddTopic, "Follow or Stay?" AddTopic, "Worthiness" AddTopic, "Change clothes" AddTopic, "Armor and Shield" AddTopic, "Bandage wounds" set slaveStatus to 2 return endif if ( "npc_corik"->OnDeath == 1 ) set state to 3995 AddTopic, "Follow or Stay?" AddTopic, "Worthiness" AddTopic, "Change clothes" AddTopic, "Armor and Shield" AddTopic, "Bandage wounds" set slaveStatus to 2 return endif endif ;Runs a section of code from SlaveScript (Provided with game), ; allowing Jessica to be freed as any other slave can. if ( slaveStatus == 3 ) if ( GetCurrentAIPackage == 3 ) AIWander 512 0 0 0 0 0 0 0 0 0 0 0 endif if ( GetItemCount Slave_Bracer_Left > 0 ) Drop Slave_Bracer_Left 1 endif if ( GetItemCount Slave_Bracer_Right > 0 ) Drop Slave_Bracer_Right 1 endif if ( CellChanged == 1 ) Disable endif endif End NPC_NAME npc_jessFNAMJessicaRNAMNordCNAMSlaveANAMBNAMB_N_Nord_F_Head_07KNAMb_n_nord_f_hair_05SCRI jessScriptNPDT4F#9ddd%222)2 d,,2,,FFFLAG NPCO$steel saberNPCO$common_shoes_04NPCO$expensive_pants_03NPCO$slave_bracer_rightAIDT NPC_NAME npc_corikMODLbase_anim.nifFNAMCorik the TraderRNAM ImperialCNAMTraderANAMBNAMb_n_imperial_m_head_05KNAMb_n_imperial_m_hair_01SCRI corikScriptNPDT42(((<(  ((-P2FLAGNPCO$expensive_shirt_02NPCO$expensive_shoes_02NPCO$expensive_pants_01_uNPCO$Gold_001AIDT BOOKNNAME sc_jesspaperMODLm\Text_Scroll_01.nifFNAM Bill of SaleBKDTL>ITEXm\Tx_scroll_open_01.tgaTEXT
~Bill of Sale~

I hereby sign ownership of the slave Jessica to the %PCRace known as %PCName. Purchase price was paid in full at the time of transaction. And the agreed upon amount came to one thousand gold pieces. I rescend all rights of property and freely transfer them to the purchaser, %PCName.

Corik Tavken
CELLNAME Seyda NeenDATA FRGNNBitter Coast RegionNAM5ʥ`FRMRNAME eldafireDATAMv2FǛCV]*=FRMRNAME npc_corikDATA]4SXǓ C033@FRMRNAME npc_jessDATA%6GC"_@DIAL#NAMEleave VvardenfellDATAINFOINAM27451788933737309PNAMNNAMDATA ONAM npc_corikNAME@Yes, I am ashamed to admit there are certain men who wish to have words with me. My business dealings of late have been, let's just say, less than profitable. And the men who are seeking me out wish to balance certain books that my actions have unbalanced. Needless to say, my desire for leaving this island is great.DIAL"NAMEArmor and ShieldDATAINFOINAM31588201632815129857PNAMNNAM8572509526932667DATA ONAM npc_jessNAME%Yes, Master. I shall remain as I am.SCVR01500INTV INFOqINAM8572509526932667PNAM31588201632815129857NNAM500617531428720388DATA ONAM npc_jessNAME1Yes, Master %PCName. I shall put my shield away.SCVR01500INTV BNAM;CODE FOR SHEATHING NORDIC LEATHER SHIELD. if ( npc_jess->GetItemCount, "nordic_leather_shield" == 1 ) npc_jess->RemoveItem, nordic_leather_shield 1 endifINFOkINAM500617531428720388PNAM8572509526932667NNAM22031129441648829110DATA ONAM npc_jessNAME.My shield shall be raised immediately, Master.SCVR01500INTV BNAM;CODE FOR EQUIPPING NORDIC LEATHER SHIELD. if ( npc_jess->GetItemCount, "nordic_leather_shield" == 0 ) npc_jess->AddItem, nordic_leather_shield 1 endifINFO"INAM22031129441648829110PNAM500617531428720388NNAM2964118427913024043DATA ONAM npc_jessNAME*Shall I heft my shield or hide it, Master?SCVR01500INTVBNAMVchoice "- Get your shield ready, slave" 9 "- You can put your shield away for now." 10INFOINAM2964118427913024043PNAM22031129441648829110NNAM168921516871942051DATA ONAM npc_jessNAME I shall remove my armor, Master.SCVR01500INTVBNAM;CODE FOR REMOVING ALL ARMOR. if ( npc_jess->GetItemCount, "dreugh_cuirass" == 1 ) npc_jess->RemoveItem, dreugh_cuirass 1 endif if ( npc_jess->GetItemCount, "fur_greaves" == 1 ) npc_jess->RemoveItem, fur_greaves 1 endif if ( npc_jess->GetItemCount, "heavy_leather_boots" == 1 ) npc_jess->RemoveItem, heavy_leather_boots 1 endif if ( npc_jess->GetItemCount, "steel_gauntlet_left" == 1 ) npc_jess->RemoveItem, steel_gauntlet_left 1 endifINFO INAM168921516871942051PNAM2964118427913024043NNAM762313156347023174DATA ONAM npc_jessNAME I shall suit up quickly, Master.SCVR01500INTVBNAM2 ;CODE FOR WEARING FULL SET OF ARMOR. ;**DREUGH CUIRASS. ;Checks to see if she's topless. If she's not wearing any of her shirts, then she ; simply adds the dreugh cuirass to her inventory and it auto-equips. if ( npc_jess->GetItemCount, "common_shirt_03" == 0 ) if ( npc_jess->GetItemCount, "common_shirt_04_c" == 0 ) if ( npc_jess->GetItemCount, "dreugh_cuirass" == 0 ) npc_jess->AddItem, dreugh_cuirass 1 endif endif endif ;Checks to see if she's wearing any other shirts. If she is, she removes them from her ; inventory. If she already had the cuirass in the inventory, it should auto-equip because ; it's the only available shirt. But if there is no cuirass in her inventory, she'll ; generate one and it will auto-equip. if ( npc_jess->GetItemCount, "common_shirt_04_c" == 1 ) npc_jess->RemoveItem, common_shirt_04_c 1 endif if ( npc_jess->GetItemCount, "common_shirt_03" == 1 ) npc_jess->RemoveItem, common_shirt_03 1 endif if ( npc_jess->GetItemCount, "dreugh_cuirass" == 0 ) npc_jess->AddItem, dreugh_cuirass 1 endif ;**FUR GREAVES. ;Checks to see if she's bottomless. If she's not wearing any of her pants, then she ; simply adds the fur greaves to her inventory and it auto-equips. if ( npc_jess->GetItemCount, "expensive_pants_03" == 0 ) if ( npc_jess->GetItemCount, "common_pants_05" == 0 ) if ( npc_jess->GetItemCount, "fur_greaves" == 0 ) npc_jess->AddItem, fur_greaves 1 endif endif endif ;Checks to see if she's wearing any other pants. If she is, she removes them from her ; inventory. If she already had the greaves in the inventory, it should auto-equip because ; it's the only available pair. But if there are no greaves in her inventory, she'll ; generate one and it will auto-equip. if ( npc_jess->GetItemCount, "expensive_pants_03" == 1 ) npc_jess->RemoveItem, expensive_pants_03 1 endif if ( npc_jess->GetItemCount, "common_pants_05" == 1 ) npc_jess->RemoveItem, common_pants_05 1 endif if ( npc_jess->GetItemCount, "fur_greaves" == 0 ) npc_jess->AddItem, fur_greaves 1 endif ;**LEATHER BOOTS. ;Checks to see if she's shoeless. If she's not wearing any of her shoes, then she ; simply adds the leather boots to her inventory and it auto-equips. if ( npc_jess->GetItemCount, "expensive_shoes_03" == 0 ) if ( npc_jess->GetItemCount, "common_shoes_04" == 0 ) if ( npc_jess->GetItemCount, "heavy_leather_boots" == 0 ) npc_jess->AddItem, heavy_leather_boots 1 endif endif endif ;Checks to see if she's wearing any other shoes. If she is, she removes them from her ; inventory. If she already had the leather boots in the inventory, it should auto-equip ; because it's the only available pair. But if there are no boots in her inventory, ; she'll generate one and it will auto-equip. if ( npc_jess->GetItemCount, "expensive_shoes_03" == 1 ) npc_jess->RemoveItem, expensive_shoes_03 1 endif if ( npc_jess->GetItemCount, "common_shoes_04" == 1 ) npc_jess->RemoveItem, common_shoes_04 1 endif if ( npc_jess->GetItemCount, "heavy_leather_boots" == 0 ) npc_jess->AddItem, heavy_leather_boots 1 endif ;**LEFT GAUNTLET. if ( npc_jess->GetItemCount, "steel_gauntlet_left" == 0 ) npc_jess->AddItem, steel_gauntlet_left 1 endifINFOINAM762313156347023174PNAM168921516871942051NNAM1173613163105192013DATA ONAM npc_jessNAME3Shall I wear my armor or remove it, Master %PCName?SCVR01500INTVBNAM3choice "- Wear full armor" 5 "- Remove all armor" 6INFOYINAM1173613163105192013PNAM762313156347023174NNAM2576013477165129675DATA ONAM npc_jessNAMEQYes, Master %PCName. I have a full set of armor I can wear, as well as a shield.SCVR03sX0slaveStatusINTVBNAM\choice "- Wear/Remove your armor" 1 "- Pull-out/Hide your shield" 3 "- Remain as you are" 13INFOINAM2576013477165129675PNAM1173613163105192013NNAMDATA ONAM npc_jessNAME(Thank you again for freeing me, %PCName.SCVR03sX0slaveStatusINTVDIAL!NAMEFollow or Stay?DATAINFOINAM4972167382483229842PNAMNNAM220331286284327185DATA ONAM npc_jessNAME0Yes, Master %PCName. I'll just look around some.SCVR01500INTVBNAM("npc_jess"->AIWander 1024 20 50 20 20 20INFOINAM220331286284327185PNAM4972167382483229842NNAM401199391475714913DATA ONAM npc_jessNAME3I shall follow wherever you direct, Master %PCName.SCVR01500INTVBNAMAIFollow Player 0 0 0 0INFOINAM401199391475714913PNAM220331286284327185NNAM30370777745398491DATA ONAM npc_jessNAME7Yes, Master %PCName. I shall not budge from this spot.SCVR01500INTVBNAM"npc_jess"->AIWander 0 0 0 0INFO?INAM30370777745398491PNAM401199391475714913NNAM2305827960135869371DATA ONAM npc_jessNAME#I am ready to obey, Master %PCName.SCVR03sX0slaveStatusINTVBNAMrchoice "-Follow me, slave." 1 "-Stay in this very spot, slave." 2 "-Stay here, but you can wander around a bit." 3INFOINAM2305827960135869371PNAM30370777745398491NNAMDATA ONAM npc_jessNAME(Thank you again for freeing me, %PCName.SCVR03sX0slaveStatusINTVDIAL NAMEChange clothesDATAINFOINAM18492108225885832PNAMNNAM9406210792811923730DATA ONAM npc_jessNAME/Yes, Master. I shall put on the leather boots.SCVR01500INTVBNAMV;CODE FOR WEARING HEAVY LEATHER BOOTS (ARMOR). ;Checks to see if she's shoeless. If she's not wearing any of her shoes, then she ; simply adds the leather boots to her inventory and it auto-equips. if ( npc_jess->GetItemCount, "expensive_shoes_03" == 0 ) if ( npc_jess->GetItemCount, "common_shoes_04" == 0 ) if ( npc_jess->GetItemCount, "heavy_leather_boots" == 0 ) npc_jess->AddItem, heavy_leather_boots 1 endif endif endif ;Checks to see if she's wearing any other shoes. If she is, she removes them from her ; inventory. If she already had the leather boots in the inventory, it should auto-equip ; because it's the only available pair. But if there are no boots in her inventory, ; she'll generate one and it will auto-equip. if ( npc_jess->GetItemCount, "expensive_shoes_03" == 1 ) npc_jess->RemoveItem, expensive_shoes_03 1 endif if ( npc_jess->GetItemCount, "common_shoes_04" == 1 ) npc_jess->RemoveItem, common_shoes_04 1 endif if ( npc_jess->GetItemCount, "heavy_leather_boots" == 0 ) npc_jess->AddItem, heavy_leather_boots 1 endifINFOINAM9406210792811923730PNAM18492108225885832NNAM29588255391990923638DATA ONAM npc_jessNAME5I shall slip into the fur greaves right away, Master.SCVR01500INTVBNAM+;CODE FOR WEARING FUR GREAVES (ARMOR). ;Checks to see if she's bottomless. If she's not wearing any of her pants, then she ; simply adds the fur greaves to her inventory and it auto-equips. if ( npc_jess->GetItemCount, "expensive_pants_03" == 0 ) if ( npc_jess->GetItemCount, "common_pants_05" == 0 ) if ( npc_jess->GetItemCount, "fur_greaves" == 0 ) npc_jess->AddItem, fur_greaves 1 endif endif endif ;Checks to see if she's wearing any other pants. If she is, she removes them from her ; inventory. If she already had the greaves in the inventory, it should auto-equip because ; it's the only available pair. But if there are no greaves in her inventory, she'll ; generate one and it will auto-equip. if ( npc_jess->GetItemCount, "expensive_pants_03" == 1 ) npc_jess->RemoveItem, expensive_pants_03 1 endif if ( npc_jess->GetItemCount, "common_pants_05" == 1 ) npc_jess->RemoveItem, common_pants_05 1 endif if ( npc_jess->GetItemCount, "fur_greaves" == 0 ) npc_jess->AddItem, fur_greaves 1 endifINFOINAM29588255391990923638PNAM9406210792811923730NNAM1866418770218029465DATA ONAM npc_jessNAME)The dreugh cuirass, Master? As you wish.SCVR01500INTVBNAM9;CODE FOR WEARING DREUGH CUIRASS (ARMOR). ;Checks to see if she's topless. If she's not wearing any of her shirts, then she ; simply adds the dreugh cuirass to her inventory and it auto-equips. if ( npc_jess->GetItemCount, "common_shirt_03" == 0 ) if ( npc_jess->GetItemCount, "common_shirt_04_c" == 0 ) if ( npc_jess->GetItemCount, "dreugh_cuirass" == 0 ) npc_jess->AddItem, dreugh_cuirass 1 endif endif endif ;Checks to see if she's wearing any other shirts. If she is, she removes them from her ; inventory. If she already had the cuirass in the inventory, it should auto-equip because ; it's the only available shirt. But if there is no cuirass in her inventory, she'll ; generate one and it will auto-equip. if ( npc_jess->GetItemCount, "common_shirt_04_c" == 1 ) npc_jess->RemoveItem, common_shirt_04_c 1 endif if ( npc_jess->GetItemCount, "common_shirt_03" == 1 ) npc_jess->RemoveItem, common_shirt_03 1 endif if ( npc_jess->GetItemCount, "dreugh_cuirass" == 0 ) npc_jess->AddItem, dreugh_cuirass 1 endifINFOINAM1866418770218029465PNAM29588255391990923638NNAM28362296461971815223DATA ONAM npc_jessNAME2Yes, Master %PCName. I'll remain dressed as I am.SCVR01500INTVINFOINAM28362296461971815223PNAM1866418770218029465NNAM1764321909658332548DATA ONAM npc_jessNAME0No shoes at all, Master? I shall do as you ask.SCVR01500INTV BNAM;CODE FOR REMOVING ALL SHOES. ;Checks to see if she's wearing any of her pairs of shoes. If she is, they are removed, ; leaving her shoeless. if ( npc_jess->GetItemCount, "expensive_shoes_03" == 1 ) npc_jess->RemoveItem, expensive_shoes_03 1 endif if ( npc_jess->GetItemCount, "common_shoes_04" == 1 ) npc_jess->RemoveItem, common_shoes_04 1 endif if ( npc_jess->GetItemCount, "heavy_leather_boots" == 1 ) npc_jess->RemoveItem, heavy_leather_boots 1 endifINFOINAM1764321909658332548PNAM28362296461971815223NNAM7286565078821087DATA ONAM npc_jessNAME5Yes, Master. I shall slip those shoes on right away.SCVR01500INTV BNAMD;CODE FOR WEARING BROWN SHOES. ;Checks to see if she's shoeless. If she's not wearing any of her shoes, then she ; simply adds the brown shoes to her inventory and it auto-equips. if ( npc_jess->GetItemCount, "expensive_shoes_03" == 0 ) if ( npc_jess->GetItemCount, "common_shoes_04" == 0 ) if ( npc_jess->GetItemCount, "heavy_leather_boots" == 0 ) npc_jess->AddItem, common_shoes_04 1 endif endif endif ;Checks to see if she's wearing any other shoes. If she is, she removes them from her ; inventory. If she already had the brown shoes in the inventory, it should auto-equip ; because it's the only available pair. But if there are no brown shoes in her inventory, ; she'll generate one and it will auto-equip. if ( npc_jess->GetItemCount, "expensive_shoes_03" == 1 ) npc_jess->RemoveItem, expensive_shoes_03 1 endif if ( npc_jess->GetItemCount, "heavy_leather_boots" == 1 ) npc_jess->RemoveItem, heavy_leather_boots 1 endif if ( npc_jess->GetItemCount, "common_shoes_04" == 0 ) npc_jess->AddItem, common_shoes_04 1 endifINFO INAM7286565078821087PNAM1764321909658332548NNAM28441164832116832722DATA ONAM npc_jessNAME1As you wish. I shall put those shoes on, Master.SCVR01500INTV BNAMO;CODE FOR WEARING POINTED SHOES. ;Checks to see if she's shoeless. If she's not wearing any of her shoes, then she ; simply adds the pointed shoes to her inventory and it auto-equips. if ( npc_jess->GetItemCount, "expensive_shoes_03" == 0 ) if ( npc_jess->GetItemCount, "common_shoes_04" == 0 ) if ( npc_jess->GetItemCount, "heavy_leather_boots" == 0 ) npc_jess->AddItem, expensive_shoes_03 1 endif endif endif ;Checks to see if she's wearing any other shoes. If she is, she removes them from her ; inventory. If she already had the pointed shoes in the inventory, it should auto-equip ; because it's the only available pair. But if there are no pointed shoes in her inventory, ; she'll generate one and it will auto-equip. if ( npc_jess->GetItemCount, "common_shoes_04" == 1 ) npc_jess->RemoveItem, common_shoes_04 1 endif if ( npc_jess->GetItemCount, "heavy_leather_boots" == 1 ) npc_jess->RemoveItem, heavy_leather_boots 1 endif if ( npc_jess->GetItemCount, "expensive_shoes_03" == 0 ) npc_jess->AddItem, expensive_shoes_03 1 endifINFOINAM28441164832116832722PNAM7286565078821087NNAM212811146740804415DATA ONAM npc_jessNAME.No pants, Master? As you wish, so shall I do.SCVR01500INTV BNAM;CODE FOR REMOVING ALL PANTS. ;Checks to see if she's wearing any of her pants. If she is, they are removed, leaving her ; bottomless. if ( npc_jess->GetItemCount, "expensive_pants_03" == 1 ) npc_jess->RemoveItem, expensive_pants_03 1 endif if ( npc_jess->GetItemCount, "common_pants_05" == 1 ) npc_jess->RemoveItem, common_pants_05 1 endif if ( npc_jess->GetItemCount, "fur_greaves" == 1 ) npc_jess->RemoveItem, fur_greaves 1 endifINFOINAM212811146740804415PNAM28441164832116832722NNAM123672757224472632DATA ONAM npc_jessNAME9Yes, Master. I shall change into the gray pants for you.SCVR01500INTV BNAM);CODE FOR WEARING GRAY PANTS. ;Checks to see if she's bottomless. If she's not wearing any of her pants, then she ; simply adds the gray pants to her inventory and it auto-equips. if ( npc_jess->GetItemCount, "expensive_pants_03" == 0 ) if ( npc_jess->GetItemCount, "common_pants_05" == 0 ) if ( npc_jess->GetItemCount, "fur_greaves" == 0 ) npc_jess->AddItem, common_pants_05 1 endif endif endif ;Checks to see if she's wearing any other pants. If she is, she removes it from her ; inventory. If she already had the gray pants in the inventory, it should auto-equip because ; it's the only available pair. But if there are no gray pants in her inventory, she'll ; generate one and it will auto-equip. if ( npc_jess->GetItemCount, "expensive_pants_03" == 1 ) npc_jess->RemoveItem, expensive_pants_03 1 endif if ( npc_jess->GetItemCount, "fur_greaves" == 1 ) npc_jess->RemoveItem, fur_greaves 1 endif if ( npc_jess->GetItemCount, "common_pants_05" == 0 ) npc_jess->AddItem, common_pants_05 1 endifINFOINAM123672757224472632PNAM212811146740804415NNAM2186926877503418935DATA ONAM npc_jessNAME4Yes, Master %PCName. I shall put on my black pants.SCVR01500INTVBNAM2;CODE FOR WEARING BLACK PANTS. ;Checks to see if she's bottomless. If she's not wearing any of her pants, then she ; simply adds the black pants to her inventory and it auto-equips. if ( npc_jess->GetItemCount, "expensive_pants_03" == 0 ) if ( npc_jess->GetItemCount, "common_pants_05" == 0 ) if ( npc_jess->GetItemCount, "fur_greaves" == 0 ) npc_jess->AddItem, expensive_pants_03 1 endif endif endif ;Checks to see if she's wearing any other pants. If she is, she removes them from her ; inventory. If she already had the black pants in the inventory, it should auto-equip because ; it's the only available pair. But if there are no black pants in her inventory, she'll ; generate one and it will auto-equip. if ( npc_jess->GetItemCount, "common_pants_05" == 1 ) npc_jess->RemoveItem, common_pants_05 1 endif if ( npc_jess->GetItemCount, "fur_greaves" == 1 ) npc_jess->RemoveItem, fur_greaves 1 endif if ( npc_jess->GetItemCount, "expensive_pants_03" == 0 ) npc_jess->AddItem, expensive_pants_03 1 endifINFOINAM2186926877503418935PNAM123672757224472632NNAM15633176101385430426DATA ONAM npc_jessNAME4No shirt at all, Master? I will do as you instruct.SCVR01500INTVBNAM;CODE FOR REMOVING ALL SHIRTS. ;Checks to see if she's wearing any of her shirts. If she is, they are removed, leaving her ; topless. if ( npc_jess->GetItemCount, "common_shirt_04_c" == 1 ) npc_jess->RemoveItem, common_shirt_04_c 1 endif if ( npc_jess->GetItemCount, "common_shirt_03" == 1 ) npc_jess->RemoveItem, common_shirt_03 1 endif if ( npc_jess->GetItemCount, "dreugh_cuirass" == 1 ) npc_jess->RemoveItem, dreugh_cuirass 1 endifINFOINAM15633176101385430426PNAM2186926877503418935NNAM59302928943802385DATA ONAM npc_jessNAME2As you wish, Master. I shall wear the blue shirt.SCVR01500INTVBNAM.;CODE FOR WEARING BLUE SHIRT. ;Checks to see if she's topless. If she's not wearing any of her shirts, then she ; simply adds the dreugh cuirass to her inventory and it auto-equips. if ( npc_jess->GetItemCount, "common_shirt_03" == 0 ) if ( npc_jess->GetItemCount, "common_shirt_04_c" == 0 ) if ( npc_jess->GetItemCount, "dreugh_cuirass" == 0 ) npc_jess->AddItem, common_shirt_03 1 endif endif endif ;Checks to see if she's wearing any other shirts. If she is, she removes them from her ; inventory. If she already had the cuirass in the inventory, it should auto-equip because ; it's the only available shirt. But if there is no cuirass in her inventory, she'll ; generate one and it will auto-equip. if ( npc_jess->GetItemCount, "common_shirt_04_c" == 1 ) npc_jess->RemoveItem, common_shirt_04_c 1 endif if ( npc_jess->GetItemCount, "dreugh_cuirass" == 1 ) npc_jess->RemoveItem, dreugh_cuirass 1 endif if ( npc_jess->GetItemCount, "common_shirt_03" == 0 ) npc_jess->AddItem, common_shirt_03 1 endifINFOINAM59302928943802385PNAM15633176101385430426NNAM16377205721368132011DATA ONAM npc_jessNAME4Yes, Master %PCName. I shall slip on the red shirt.SCVR01500INTVBNAM0;CODE FOR WEARING RED SHIRT. ;Checks to see if she's topless. If she's not wearing any of her shirts, then she ; simply adds the fancy red to her inventory and it auto-equips. if ( npc_jess->GetItemCount, "common_shirt_03" == 0 ) if ( npc_jess->GetItemCount, "common_shirt_04_c" == 0 ) if ( npc_jess->GetItemCount, "dreugh_cuirass" == 0 ) npc_jess->AddItem, common_shirt_04_c 1 endif endif endif ;Checks to see if she's wearing any another shirts. If she is, she removes them from her ; inventory. If she already had the red shirt in the inventory, it should auto-equip because ; it's the only available shirt. But if there is no red shirt in her inventory, she'll ; generate one and it will auto-equip. if ( npc_jess->GetItemCount, "common_shirt_03" == 1 ) npc_jess->RemoveItem, common_shirt_03 1 endif if ( npc_jess->GetItemCount, "dreugh_cuirass" == 1 ) npc_jess->RemoveItem, dreugh_cuirass 1 endif if ( npc_jess->GetItemCount, "common_shirt_04_c" == 0 ) npc_jess->AddItem, common_shirt_04_c 1 endifINFODINAM16377205721368132011PNAM59302928943802385NNAM3184231279935420060DATA ONAM npc_jessNAMECYou desire for me to remove all my clothes, Master? As you wish...SCVR01500INTVBNAM`;CODE FOR REMOVING ALL CLOTHING ITEMS. ;Checks to see if she is wearing any clothing items. All items that are found, are then ; removed, leaving her without clothing. ;LOOKING FOR SHIRTS. if ( npc_jess->GetItemCount, "common_shirt_04_c" == 1 ) npc_jess->RemoveItem, common_shirt_04_c 1 endif if ( npc_jess->GetItemCount, "common_shirt_03" == 1 ) npc_jess->RemoveItem, common_shirt_03 1 endif if ( npc_jess->GetItemCount, "dreugh_cuirass" == 1 ) npc_jess->RemoveItem, dreugh_cuirass 1 endif ;LOOKING FOR PANTS. if ( npc_jess->GetItemCount, "expensive_pants_03" == 1 ) npc_jess->RemoveItem, expensive_pants_03 1 endif if ( npc_jess->GetItemCount, "common_pants_05" == 1 ) npc_jess->RemoveItem, common_pants_05 1 endif if ( npc_jess->GetItemCount, "fur_greaves" == 1 ) npc_jess->RemoveItem, fur_greaves 1 endif ;LOOKING FOR SHOES. if ( npc_jess->GetItemCount, "expensive_shoes_03" == 1 ) npc_jess->RemoveItem, expensive_shoes_03 1 endif if ( npc_jess->GetItemCount, "common_shoes_04" == 1 ) npc_jess->RemoveItem, common_shoes_04 1 endif if ( npc_jess->GetItemCount, "heavy_leather_boots" == 1 ) npc_jess->RemoveItem, heavy_leather_boots 1 endif ;LOOKING FOR LEFT GAUNTLET. if ( npc_jess->GetItemCount, "steel_gauntlet_left" == 1 ) npc_jess->RemoveItem, steel_gauntlet_left 1 endifINFOiINAM3184231279935420060PNAM16377205721368132011NNAM148632640683107580DATA ONAM npc_jessNAME<Yes, Master. I have three pairs of shoes that I can try on.SCVR01500INTVBNAMchoice "- The fancy pointed shoes" 11 "- The simpler brown shoes" 12 "- The heavy leather boots (Armor) " 17 "- Don't wear shoes at all" 13INFO^INAM148632640683107580PNAM3184231279935420060NNAM27871910096055504DATA ONAM npc_jessNAMEAAs you wish, Master. I have three pairs of pants to choose from.SCVR01500INTVBNAM~choice "- The fancy black pants" 8 "- The simpler gray pants" 9 "- The fur greaves (Armor) " 16 "- Don't wear pants at all" 10INFORINAM27871910096055504PNAM148632640683107580NNAM226338019309425312DATA ONAM npc_jessNAME5Yes, Master. I have three shirts I can wear for you.SCVR01500INTVBNAMchoice "- The fancy red shirt" 5 "- The simpler blue shirt" 6 "- The dreugh cuirass (Armor)" 15 "- Don't wear a shirt at all" 7INFOINAM226338019309425312PNAM27871910096055504NNAM1637627692208728490DATA ONAM npc_jessNAMEQI'd be happy to change how I'm dressed, Master %PCName. What shall I do for you?SCVR03sX0slaveStatusINTVBNAMchoice "- Change your shirt" 1 "- Change your pants" 2 "- Change your shoes" 3 "- Remove all your clothing" 4 "- Remain as you are." 14INFOINAM1637627692208728490PNAM226338019309425312NNAMDATA ONAM npc_jessNAME(Thank you again for freeing me, %PCName.SCVR03sX0slaveStatusINTVDIAL NAMEBandage woundsDATAINFOINAM116941167213197349PNAMNNAM1677326054227169604DATA ONAM npc_jessNAMEMThank you for your concern, Master %PCName. But I have no wounds at present.SCVR01040INTVdINFOINAM1677326054227169604PNAM116941167213197349NNAMDATA ONAM npc_jessNAMEMAh, many thanks, Master %PCName. I feel much better with my wounds bandaged.BNAMnpc_jess->SetHealth, 300DIALNAME unique offerDATAINFOINAM97427841813911428PNAMNNAM30206149392622528115DATA ONAM npc_corikNAMELYour purchase of Jessica has helped me immensely. Thank you again, %PCName.SCVR 03sX0stateINTV INFOINAM30206149392622528115PNAM97427841813911428NNAMDATA ONAM npc_corikNAMEI lack the gold to buy passage to the mainland. Yet, I desperately need to leave Vvardenfell behind as quickly as I can. The only property I have left of any value is the slave you see beside me. She is beautiful, as your eyes can surely tell you. She is obediant, well-broken and has quick reflexes. Just think, she could carry a sword at your side, and serve as your loyal companion. So, what say you? Will you buy her?DIALNAME Greeting 1DATAINFOINAM1425326036245303036PNAMNNAM10296153102967411322DATA ONAM npc_corikNAMEbHello, %PCName. I hope Jessica is serving you well. Your purchase was of great assistance to me.SCVR 03sX0stateINTV INFOINAM10296153102967411322PNAM1425326036245303036NNAM20481194642735427051DATA ONAM npc_jessNAMExThank you so much for freeing me, %PCName. I think I'll try returning to my native Skyrim. Yes, that's what I'll do...SCVR03sX0slaveStatusINTVINFOOINAM20481194642735427051PNAM10296153102967411322NNAM20490199002705922346DATA NAME&[You have failed your Oath of Silence]SCVR34JX3TT_SanctusShrineINTVSCVR44JX4TT_SanctusShrineINTV2BNAM\;ALWAYS LEAVE THIS TOPIC AT THE VERY TOP OF GREETING 1 Journal TT_SanctusShrine 70 GoodbyeINFOINAM20490199002705922346PNAM20481194642735427051NNAM2259813379280238307DATA ONAM npc_corikNAMEMHello again, %PCName. Have you changed your mind concerning my unique offer?SCVR01630INTVINFOMINAM2259813379280238307PNAM20490199002705922346NNAM3088234881151715667DATA ONAM npc_jessNAMEHello, Master %PCName. How can I serve you? - Follow or Stay? - Bandage wounds - Armor and Shield - Change clothes - WorthinessSCVR 03sX0stateINTVSCVR13sX0slaveStatusINTVINFOINAM3088234881151715667PNAM2259813379280238307NNAM1778710581300631250DATA ONAM npc_jessNAMEHello, traveller. I see that Master Corik has sold me to you. He was greatly distressed over his finances. I am glad you were able to help him with your purchase. I will do my best to serve you now...Master.SCVR 03sX0stateINTVBNAMset state to 3994INFOWINAM1778710581300631250PNAM3088234881151715667NNAM1215227585220936854DATA ONAM npc_jessNAMEBy the gods! You've killed Master Corik. Please, don't hurt me. I'll serve you if you spare my life. I'll obey you're every command. Just don't kill me...SCVR 03sX0stateINTVBNAMset state to 3994INFOINAM3003179641797920582PNAM190592792723126084NNAM8199272332135832733DATA ONAM npc_corikNAMEQYou there! I am in desperate need of assistance. I have a unique offer for you.SCVR01630INTVINFOINAM8199272332135832733PNAM3003179641797920582NNAMDATA ONAM npc_jessNAMESI apologize, traveller. But, I cannot speak to you without my Master's permission.BNAMgoodbyeDIALNAME WorthinessDATAINFO INAM640215494760615269PNAMNNAM21428318182805674DATA ONAM npc_jessNAMEYou are right, Master %PCName. I am a worthless slave. I am not befitting of your presence. I shall strive harder to please you.SCVR01500INTVBNAMModDisposition -2INFOINAM21428318182805674PNAM640215494760615269NNAM13442443815518972DATA ONAM npc_jessNAMECOh, thank you, Master %PCName! It is my only wish to please you...SCVR01500INTVBNAMModDisposition 2INFO<INAM13442443815518972PNAM21428318182805674NNAM1086178354187631DATA ONAM npc_jessNAME:Do you find me worthy of being your slave, Master %PCName?SCVR03sX0slaveStatusINTVBNAM\choice "- Yes, you are a worthy slave." 1 "- No, you are not worthy of being my property!" 2INFOINAM1086178354187631PNAM13442443815518972NNAMDATA ONAM npc_jessNAME(Thank you again for freeing me, %PCName.SCVR03sX0slaveStatusINTVDIALNAMEbuy herDATAINFOINAM31309225912274010804PNAMNNAM1174779422538111342DATA ONAM npc_corikNAMEHYou have already payed me in full, %PCName. Jessica belongs to you now.SCVR 03sX0stateINTV INFOINAM1174779422538111342PNAM31309225912274010804NNAM744221451130220156DATA ONAM npc_corikNAMEkAs you wish, but if you reconsider, please come and speak to me again. I desperately need to obtain funds.SCVR01500INTVINFOOINAM744221451130220156PNAM1174779422538111342NNAM130343847631531726DATA ONAM npc_corikNAMEYou do not have the amount of gold I seek, traveller. I cannot possibly sell her for an amount less than 1000. Please, return when you have enough.SCVR01500INTVSCVR 15IX4Gold_001INTVINFOINAM130343847631531726PNAM744221451130220156NNAM19789799418579838DATA ONAM npc_corikNAMEHExcellent, she will obey your every whim. You have made a fine purchase!SCVR01500INTVSCVR 15IX3Gold_001INTVBNAMxset state to 2993 Player->RemoveItem, Gold_001 1000 npc_corik->AddItem, Gold_001 1000 Player->AddItem, sc_jesspaper 1INFO*INAM19789799418579838PNAM130343847631531726NNAMDATA ONAM npc_corikNAMExSo, you are perhaps interested? I only ask a paltry sum of 1000 gold for this fine slave beside me. Do we have a deal?BNAM>choice "Yes, I'll purchase this slave." 1 "No, I think not." 2