I hereby sign ownership of the slave Jessica to the %PCRace known as %PCName. Purchase price was paid in full at the time of transaction. And the agreed upon amount came to one thousand gold pieces. I rescend all rights of property and freely transfer them to the purchaser, %PCName.
Corik Tavken
CELL NAME Seyda Neen DATA F RGNN Bitter Coast Region NAM5 ʥ` FRMR NAME eldafire DATA Mv2FǛC V]*=FRMR NAME
npc_corik DATA ]4SXǓ C 033@FRMR NAME npc_jess DATA %6GC "_@DIAL# NAME leave Vvardenfell DATA INFO INAM 27451788933737309 PNAM NNAM DATA ONAM
npc_corik NAME@ Yes, I am ashamed to admit there are certain men who wish to have words with me. My business dealings of late have been, let's just say, less than profitable. And the men who are seeking me out wish to balance certain books that my actions have unbalanced. Needless to say, my desire for leaving this island is great.DIAL" NAME Armor and Shield DATA INFO INAM 31588201632815129857 PNAM NNAM 8572509526932667 DATA ONAM npc_jess NAME% Yes, Master. I shall remain as I am.SCVR 01500INTV
INFOq INAM 8572509526932667 PNAM 31588201632815129857 NNAM 500617531428720388 DATA ONAM npc_jess NAME1 Yes, Master %PCName. I shall put my shield away.SCVR 01500INTV
BNAM ;CODE FOR SHEATHING NORDIC LEATHER SHIELD.
if ( npc_jess->GetItemCount, "nordic_leather_shield" == 1 )
npc_jess->RemoveItem, nordic_leather_shield 1
endifINFOk INAM 500617531428720388 PNAM 8572509526932667 NNAM 22031129441648829110 DATA ONAM npc_jess NAME. My shield shall be raised immediately, Master.SCVR 01500INTV BNAM ;CODE FOR EQUIPPING NORDIC LEATHER SHIELD.
if ( npc_jess->GetItemCount, "nordic_leather_shield" == 0 )
npc_jess->AddItem, nordic_leather_shield 1
endifINFO" INAM 22031129441648829110 PNAM 500617531428720388 NNAM 2964118427913024043 DATA ONAM npc_jess NAME* Shall I heft my shield or hide it, Master?SCVR 01500INTV BNAMV choice "- Get your shield ready, slave" 9 "- You can put your shield away for now." 10INFO INAM 2964118427913024043 PNAM 22031129441648829110 NNAM 168921516871942051 DATA ONAM npc_jess NAME I shall remove my armor, Master.SCVR 01500INTV BNAM ;CODE FOR REMOVING ALL ARMOR.
if ( npc_jess->GetItemCount, "dreugh_cuirass" == 1 )
npc_jess->RemoveItem, dreugh_cuirass 1
endif
if ( npc_jess->GetItemCount, "fur_greaves" == 1 )
npc_jess->RemoveItem, fur_greaves 1
endif
if ( npc_jess->GetItemCount, "heavy_leather_boots" == 1 )
npc_jess->RemoveItem, heavy_leather_boots 1
endif
if ( npc_jess->GetItemCount, "steel_gauntlet_left" == 1 )
npc_jess->RemoveItem, steel_gauntlet_left 1
endifINFO
INAM 168921516871942051 PNAM 2964118427913024043 NNAM 762313156347023174 DATA ONAM npc_jess NAME I shall suit up quickly, Master.SCVR 01500INTV BNAM2
;CODE FOR WEARING FULL SET OF ARMOR.
;**DREUGH CUIRASS.
;Checks to see if she's topless. If she's not wearing any of her shirts, then she
; simply adds the dreugh cuirass to her inventory and it auto-equips.
if ( npc_jess->GetItemCount, "common_shirt_03" == 0 )
if ( npc_jess->GetItemCount, "common_shirt_04_c" == 0 )
if ( npc_jess->GetItemCount, "dreugh_cuirass" == 0 )
npc_jess->AddItem, dreugh_cuirass 1
endif
endif
endif
;Checks to see if she's wearing any other shirts. If she is, she removes them from her
; inventory. If she already had the cuirass in the inventory, it should auto-equip because
; it's the only available shirt. But if there is no cuirass in her inventory, she'll
; generate one and it will auto-equip.
if ( npc_jess->GetItemCount, "common_shirt_04_c" == 1 )
npc_jess->RemoveItem, common_shirt_04_c 1
endif
if ( npc_jess->GetItemCount, "common_shirt_03" == 1 )
npc_jess->RemoveItem, common_shirt_03 1
endif
if ( npc_jess->GetItemCount, "dreugh_cuirass" == 0 )
npc_jess->AddItem, dreugh_cuirass 1
endif
;**FUR GREAVES.
;Checks to see if she's bottomless. If she's not wearing any of her pants, then she
; simply adds the fur greaves to her inventory and it auto-equips.
if ( npc_jess->GetItemCount, "expensive_pants_03" == 0 )
if ( npc_jess->GetItemCount, "common_pants_05" == 0 )
if ( npc_jess->GetItemCount, "fur_greaves" == 0 )
npc_jess->AddItem, fur_greaves 1
endif
endif
endif
;Checks to see if she's wearing any other pants. If she is, she removes them from her
; inventory. If she already had the greaves in the inventory, it should auto-equip because
; it's the only available pair. But if there are no greaves in her inventory, she'll
; generate one and it will auto-equip.
if ( npc_jess->GetItemCount, "expensive_pants_03" == 1 )
npc_jess->RemoveItem, expensive_pants_03 1
endif
if ( npc_jess->GetItemCount, "common_pants_05" == 1 )
npc_jess->RemoveItem, common_pants_05 1
endif
if ( npc_jess->GetItemCount, "fur_greaves" == 0 )
npc_jess->AddItem, fur_greaves 1
endif
;**LEATHER BOOTS.
;Checks to see if she's shoeless. If she's not wearing any of her shoes, then she
; simply adds the leather boots to her inventory and it auto-equips.
if ( npc_jess->GetItemCount, "expensive_shoes_03" == 0 )
if ( npc_jess->GetItemCount, "common_shoes_04" == 0 )
if ( npc_jess->GetItemCount, "heavy_leather_boots" == 0 )
npc_jess->AddItem, heavy_leather_boots 1
endif
endif
endif
;Checks to see if she's wearing any other shoes. If she is, she removes them from her
; inventory. If she already had the leather boots in the inventory, it should auto-equip
; because it's the only available pair. But if there are no boots in her inventory,
; she'll generate one and it will auto-equip.
if ( npc_jess->GetItemCount, "expensive_shoes_03" == 1 )
npc_jess->RemoveItem, expensive_shoes_03 1
endif
if ( npc_jess->GetItemCount, "common_shoes_04" == 1 )
npc_jess->RemoveItem, common_shoes_04 1
endif
if ( npc_jess->GetItemCount, "heavy_leather_boots" == 0 )
npc_jess->AddItem, heavy_leather_boots 1
endif
;**LEFT GAUNTLET.
if ( npc_jess->GetItemCount, "steel_gauntlet_left" == 0 )
npc_jess->AddItem, steel_gauntlet_left 1
endifINFO INAM 762313156347023174 PNAM 168921516871942051 NNAM 1173613163105192013 DATA ONAM npc_jess NAME3 Shall I wear my armor or remove it, Master %PCName?SCVR 01500INTV BNAM3 choice "- Wear full armor" 5 "- Remove all armor" 6INFOY INAM 1173613163105192013 PNAM 762313156347023174 NNAM 2576013477165129675 DATA ONAM npc_jess NAMEQ Yes, Master %PCName. I have a full set of armor I can wear, as well as a shield.SCVR 03sX0slaveStatusINTV BNAM\ choice "- Wear/Remove your armor" 1 "- Pull-out/Hide your shield" 3 "- Remain as you are" 13INFO INAM 2576013477165129675 PNAM 1173613163105192013 NNAM DATA ONAM npc_jess NAME( Thank you again for freeing me, %PCName.SCVR 03sX0slaveStatusINTV DIAL! NAME Follow or Stay? DATA INFO INAM 4972167382483229842 PNAM NNAM 220331286284327185 DATA ONAM npc_jess NAME0 Yes, Master %PCName. I'll just look around some.SCVR 01500INTV BNAM( "npc_jess"->AIWander 1024 20 50 20 20 20INFO INAM 220331286284327185 PNAM 4972167382483229842 NNAM 401199391475714913 DATA ONAM npc_jess NAME3 I shall follow wherever you direct, Master %PCName.SCVR 01500INTV BNAM AIFollow Player 0 0 0 0INFO INAM 401199391475714913 PNAM 220331286284327185 NNAM 30370777745398491 DATA ONAM npc_jess NAME7 Yes, Master %PCName. I shall not budge from this spot.SCVR 01500INTV BNAM "npc_jess"->AIWander 0 0 0 0INFO? INAM 30370777745398491 PNAM 401199391475714913 NNAM 2305827960135869371 DATA ONAM npc_jess NAME# I am ready to obey, Master %PCName.SCVR 03sX0slaveStatusINTV BNAMr choice "-Follow me, slave." 1 "-Stay in this very spot, slave." 2 "-Stay here, but you can wander around a bit." 3INFO INAM 2305827960135869371 PNAM 30370777745398491 NNAM DATA ONAM npc_jess NAME( Thank you again for freeing me, %PCName.SCVR 03sX0slaveStatusINTV DIAL NAME Change clothes DATA INFO INAM 18492108225885832 PNAM NNAM 9406210792811923730 DATA ONAM npc_jess NAME/ Yes, Master. I shall put on the leather boots.SCVR 01500INTV BNAMV ;CODE FOR WEARING HEAVY LEATHER BOOTS (ARMOR).
;Checks to see if she's shoeless. If she's not wearing any of her shoes, then she
; simply adds the leather boots to her inventory and it auto-equips.
if ( npc_jess->GetItemCount, "expensive_shoes_03" == 0 )
if ( npc_jess->GetItemCount, "common_shoes_04" == 0 )
if ( npc_jess->GetItemCount, "heavy_leather_boots" == 0 )
npc_jess->AddItem, heavy_leather_boots 1
endif
endif
endif
;Checks to see if she's wearing any other shoes. If she is, she removes them from her
; inventory. If she already had the leather boots in the inventory, it should auto-equip
; because it's the only available pair. But if there are no boots in her inventory,
; she'll generate one and it will auto-equip.
if ( npc_jess->GetItemCount, "expensive_shoes_03" == 1 )
npc_jess->RemoveItem, expensive_shoes_03 1
endif
if ( npc_jess->GetItemCount, "common_shoes_04" == 1 )
npc_jess->RemoveItem, common_shoes_04 1
endif
if ( npc_jess->GetItemCount, "heavy_leather_boots" == 0 )
npc_jess->AddItem, heavy_leather_boots 1
endifINFO INAM 9406210792811923730 PNAM 18492108225885832 NNAM 29588255391990923638 DATA ONAM npc_jess NAME5 I shall slip into the fur greaves right away, Master.SCVR 01500INTV BNAM+ ;CODE FOR WEARING FUR GREAVES (ARMOR).
;Checks to see if she's bottomless. If she's not wearing any of her pants, then she
; simply adds the fur greaves to her inventory and it auto-equips.
if ( npc_jess->GetItemCount, "expensive_pants_03" == 0 )
if ( npc_jess->GetItemCount, "common_pants_05" == 0 )
if ( npc_jess->GetItemCount, "fur_greaves" == 0 )
npc_jess->AddItem, fur_greaves 1
endif
endif
endif
;Checks to see if she's wearing any other pants. If she is, she removes them from her
; inventory. If she already had the greaves in the inventory, it should auto-equip because
; it's the only available pair. But if there are no greaves in her inventory, she'll
; generate one and it will auto-equip.
if ( npc_jess->GetItemCount, "expensive_pants_03" == 1 )
npc_jess->RemoveItem, expensive_pants_03 1
endif
if ( npc_jess->GetItemCount, "common_pants_05" == 1 )
npc_jess->RemoveItem, common_pants_05 1
endif
if ( npc_jess->GetItemCount, "fur_greaves" == 0 )
npc_jess->AddItem, fur_greaves 1
endifINFO INAM 29588255391990923638 PNAM 9406210792811923730 NNAM 1866418770218029465 DATA ONAM npc_jess NAME) The dreugh cuirass, Master? As you wish.SCVR 01500INTV BNAM9 ;CODE FOR WEARING DREUGH CUIRASS (ARMOR).
;Checks to see if she's topless. If she's not wearing any of her shirts, then she
; simply adds the dreugh cuirass to her inventory and it auto-equips.
if ( npc_jess->GetItemCount, "common_shirt_03" == 0 )
if ( npc_jess->GetItemCount, "common_shirt_04_c" == 0 )
if ( npc_jess->GetItemCount, "dreugh_cuirass" == 0 )
npc_jess->AddItem, dreugh_cuirass 1
endif
endif
endif
;Checks to see if she's wearing any other shirts. If she is, she removes them from her
; inventory. If she already had the cuirass in the inventory, it should auto-equip because
; it's the only available shirt. But if there is no cuirass in her inventory, she'll
; generate one and it will auto-equip.
if ( npc_jess->GetItemCount, "common_shirt_04_c" == 1 )
npc_jess->RemoveItem, common_shirt_04_c 1
endif
if ( npc_jess->GetItemCount, "common_shirt_03" == 1 )
npc_jess->RemoveItem, common_shirt_03 1
endif
if ( npc_jess->GetItemCount, "dreugh_cuirass" == 0 )
npc_jess->AddItem, dreugh_cuirass 1
endifINFO INAM 1866418770218029465 PNAM 29588255391990923638 NNAM 28362296461971815223 DATA ONAM npc_jess NAME2 Yes, Master %PCName. I'll remain dressed as I am.SCVR 01500INTV INFO INAM 28362296461971815223 PNAM 1866418770218029465 NNAM 1764321909658332548 DATA ONAM npc_jess NAME0 No shoes at all, Master? I shall do as you ask.SCVR 01500INTV
BNAM ;CODE FOR REMOVING ALL SHOES.
;Checks to see if she's wearing any of her pairs of shoes. If she is, they are removed,
; leaving her shoeless.
if ( npc_jess->GetItemCount, "expensive_shoes_03" == 1 )
npc_jess->RemoveItem, expensive_shoes_03 1
endif
if ( npc_jess->GetItemCount, "common_shoes_04" == 1 )
npc_jess->RemoveItem, common_shoes_04 1
endif
if ( npc_jess->GetItemCount, "heavy_leather_boots" == 1 )
npc_jess->RemoveItem, heavy_leather_boots 1
endifINFO INAM 1764321909658332548 PNAM 28362296461971815223 NNAM 7286565078821087 DATA ONAM npc_jess NAME5 Yes, Master. I shall slip those shoes on right away.SCVR 01500INTV BNAMD ;CODE FOR WEARING BROWN SHOES.
;Checks to see if she's shoeless. If she's not wearing any of her shoes, then she
; simply adds the brown shoes to her inventory and it auto-equips.
if ( npc_jess->GetItemCount, "expensive_shoes_03" == 0 )
if ( npc_jess->GetItemCount, "common_shoes_04" == 0 )
if ( npc_jess->GetItemCount, "heavy_leather_boots" == 0 )
npc_jess->AddItem, common_shoes_04 1
endif
endif
endif
;Checks to see if she's wearing any other shoes. If she is, she removes them from her
; inventory. If she already had the brown shoes in the inventory, it should auto-equip
; because it's the only available pair. But if there are no brown shoes in her inventory,
; she'll generate one and it will auto-equip.
if ( npc_jess->GetItemCount, "expensive_shoes_03" == 1 )
npc_jess->RemoveItem, expensive_shoes_03 1
endif
if ( npc_jess->GetItemCount, "heavy_leather_boots" == 1 )
npc_jess->RemoveItem, heavy_leather_boots 1
endif
if ( npc_jess->GetItemCount, "common_shoes_04" == 0 )
npc_jess->AddItem, common_shoes_04 1
endifINFO INAM 7286565078821087 PNAM 1764321909658332548 NNAM 28441164832116832722 DATA ONAM npc_jess NAME1 As you wish. I shall put those shoes on, Master.SCVR 01500INTV BNAMO ;CODE FOR WEARING POINTED SHOES.
;Checks to see if she's shoeless. If she's not wearing any of her shoes, then she
; simply adds the pointed shoes to her inventory and it auto-equips.
if ( npc_jess->GetItemCount, "expensive_shoes_03" == 0 )
if ( npc_jess->GetItemCount, "common_shoes_04" == 0 )
if ( npc_jess->GetItemCount, "heavy_leather_boots" == 0 )
npc_jess->AddItem, expensive_shoes_03 1
endif
endif
endif
;Checks to see if she's wearing any other shoes. If she is, she removes them from her
; inventory. If she already had the pointed shoes in the inventory, it should auto-equip
; because it's the only available pair. But if there are no pointed shoes in her inventory,
; she'll generate one and it will auto-equip.
if ( npc_jess->GetItemCount, "common_shoes_04" == 1 )
npc_jess->RemoveItem, common_shoes_04 1
endif
if ( npc_jess->GetItemCount, "heavy_leather_boots" == 1 )
npc_jess->RemoveItem, heavy_leather_boots 1
endif
if ( npc_jess->GetItemCount, "expensive_shoes_03" == 0 )
npc_jess->AddItem, expensive_shoes_03 1
endifINFO INAM 28441164832116832722 PNAM 7286565078821087 NNAM 212811146740804415 DATA ONAM npc_jess NAME. No pants, Master? As you wish, so shall I do.SCVR 01500INTV
BNAM ;CODE FOR REMOVING ALL PANTS.
;Checks to see if she's wearing any of her pants. If she is, they are removed, leaving her
; bottomless.
if ( npc_jess->GetItemCount, "expensive_pants_03" == 1 )
npc_jess->RemoveItem, expensive_pants_03 1
endif
if ( npc_jess->GetItemCount, "common_pants_05" == 1 )
npc_jess->RemoveItem, common_pants_05 1
endif
if ( npc_jess->GetItemCount, "fur_greaves" == 1 )
npc_jess->RemoveItem, fur_greaves 1
endifINFO INAM 212811146740804415 PNAM 28441164832116832722 NNAM 123672757224472632 DATA ONAM npc_jess NAME9 Yes, Master. I shall change into the gray pants for you.SCVR 01500INTV BNAM) ;CODE FOR WEARING GRAY PANTS.
;Checks to see if she's bottomless. If she's not wearing any of her pants, then she
; simply adds the gray pants to her inventory and it auto-equips.
if ( npc_jess->GetItemCount, "expensive_pants_03" == 0 )
if ( npc_jess->GetItemCount, "common_pants_05" == 0 )
if ( npc_jess->GetItemCount, "fur_greaves" == 0 )
npc_jess->AddItem, common_pants_05 1
endif
endif
endif
;Checks to see if she's wearing any other pants. If she is, she removes it from her
; inventory. If she already had the gray pants in the inventory, it should auto-equip because
; it's the only available pair. But if there are no gray pants in her inventory, she'll
; generate one and it will auto-equip.
if ( npc_jess->GetItemCount, "expensive_pants_03" == 1 )
npc_jess->RemoveItem, expensive_pants_03 1
endif
if ( npc_jess->GetItemCount, "fur_greaves" == 1 )
npc_jess->RemoveItem, fur_greaves 1
endif
if ( npc_jess->GetItemCount, "common_pants_05" == 0 )
npc_jess->AddItem, common_pants_05 1
endifINFO INAM 123672757224472632 PNAM 212811146740804415 NNAM 2186926877503418935 DATA ONAM npc_jess NAME4 Yes, Master %PCName. I shall put on my black pants.SCVR 01500INTV BNAM2 ;CODE FOR WEARING BLACK PANTS.
;Checks to see if she's bottomless. If she's not wearing any of her pants, then she
; simply adds the black pants to her inventory and it auto-equips.
if ( npc_jess->GetItemCount, "expensive_pants_03" == 0 )
if ( npc_jess->GetItemCount, "common_pants_05" == 0 )
if ( npc_jess->GetItemCount, "fur_greaves" == 0 )
npc_jess->AddItem, expensive_pants_03 1
endif
endif
endif
;Checks to see if she's wearing any other pants. If she is, she removes them from her
; inventory. If she already had the black pants in the inventory, it should auto-equip because
; it's the only available pair. But if there are no black pants in her inventory, she'll
; generate one and it will auto-equip.
if ( npc_jess->GetItemCount, "common_pants_05" == 1 )
npc_jess->RemoveItem, common_pants_05 1
endif
if ( npc_jess->GetItemCount, "fur_greaves" == 1 )
npc_jess->RemoveItem, fur_greaves 1
endif
if ( npc_jess->GetItemCount, "expensive_pants_03" == 0 )
npc_jess->AddItem, expensive_pants_03 1
endifINFO INAM 2186926877503418935 PNAM 123672757224472632 NNAM 15633176101385430426 DATA ONAM npc_jess NAME4 No shirt at all, Master? I will do as you instruct.SCVR 01500INTV BNAM ;CODE FOR REMOVING ALL SHIRTS.
;Checks to see if she's wearing any of her shirts. If she is, they are removed, leaving her
; topless.
if ( npc_jess->GetItemCount, "common_shirt_04_c" == 1 )
npc_jess->RemoveItem, common_shirt_04_c 1
endif
if ( npc_jess->GetItemCount, "common_shirt_03" == 1 )
npc_jess->RemoveItem, common_shirt_03 1
endif
if ( npc_jess->GetItemCount, "dreugh_cuirass" == 1 )
npc_jess->RemoveItem, dreugh_cuirass 1
endifINFO INAM 15633176101385430426 PNAM 2186926877503418935 NNAM 59302928943802385 DATA ONAM npc_jess NAME2 As you wish, Master. I shall wear the blue shirt.SCVR 01500INTV BNAM. ;CODE FOR WEARING BLUE SHIRT.
;Checks to see if she's topless. If she's not wearing any of her shirts, then she
; simply adds the dreugh cuirass to her inventory and it auto-equips.
if ( npc_jess->GetItemCount, "common_shirt_03" == 0 )
if ( npc_jess->GetItemCount, "common_shirt_04_c" == 0 )
if ( npc_jess->GetItemCount, "dreugh_cuirass" == 0 )
npc_jess->AddItem, common_shirt_03 1
endif
endif
endif
;Checks to see if she's wearing any other shirts. If she is, she removes them from her
; inventory. If she already had the cuirass in the inventory, it should auto-equip because
; it's the only available shirt. But if there is no cuirass in her inventory, she'll
; generate one and it will auto-equip.
if ( npc_jess->GetItemCount, "common_shirt_04_c" == 1 )
npc_jess->RemoveItem, common_shirt_04_c 1
endif
if ( npc_jess->GetItemCount, "dreugh_cuirass" == 1 )
npc_jess->RemoveItem, dreugh_cuirass 1
endif
if ( npc_jess->GetItemCount, "common_shirt_03" == 0 )
npc_jess->AddItem, common_shirt_03 1
endifINFO INAM 59302928943802385 PNAM 15633176101385430426 NNAM 16377205721368132011 DATA ONAM npc_jess NAME4 Yes, Master %PCName. I shall slip on the red shirt.SCVR 01500INTV BNAM0 ;CODE FOR WEARING RED SHIRT.
;Checks to see if she's topless. If she's not wearing any of her shirts, then she
; simply adds the fancy red to her inventory and it auto-equips.
if ( npc_jess->GetItemCount, "common_shirt_03" == 0 )
if ( npc_jess->GetItemCount, "common_shirt_04_c" == 0 )
if ( npc_jess->GetItemCount, "dreugh_cuirass" == 0 )
npc_jess->AddItem, common_shirt_04_c 1
endif
endif
endif
;Checks to see if she's wearing any another shirts. If she is, she removes them from her
; inventory. If she already had the red shirt in the inventory, it should auto-equip because
; it's the only available shirt. But if there is no red shirt in her inventory, she'll
; generate one and it will auto-equip.
if ( npc_jess->GetItemCount, "common_shirt_03" == 1 )
npc_jess->RemoveItem, common_shirt_03 1
endif
if ( npc_jess->GetItemCount, "dreugh_cuirass" == 1 )
npc_jess->RemoveItem, dreugh_cuirass 1
endif
if ( npc_jess->GetItemCount, "common_shirt_04_c" == 0 )
npc_jess->AddItem, common_shirt_04_c 1
endifINFOD INAM 16377205721368132011 PNAM 59302928943802385 NNAM 3184231279935420060 DATA ONAM npc_jess NAMEC You desire for me to remove all my clothes, Master? As you wish...SCVR 01500INTV BNAM` ;CODE FOR REMOVING ALL CLOTHING ITEMS.
;Checks to see if she is wearing any clothing items. All items that are found, are then
; removed, leaving her without clothing.
;LOOKING FOR SHIRTS.
if ( npc_jess->GetItemCount, "common_shirt_04_c" == 1 )
npc_jess->RemoveItem, common_shirt_04_c 1
endif
if ( npc_jess->GetItemCount, "common_shirt_03" == 1 )
npc_jess->RemoveItem, common_shirt_03 1
endif
if ( npc_jess->GetItemCount, "dreugh_cuirass" == 1 )
npc_jess->RemoveItem, dreugh_cuirass 1
endif
;LOOKING FOR PANTS.
if ( npc_jess->GetItemCount, "expensive_pants_03" == 1 )
npc_jess->RemoveItem, expensive_pants_03 1
endif
if ( npc_jess->GetItemCount, "common_pants_05" == 1 )
npc_jess->RemoveItem, common_pants_05 1
endif
if ( npc_jess->GetItemCount, "fur_greaves" == 1 )
npc_jess->RemoveItem, fur_greaves 1
endif
;LOOKING FOR SHOES.
if ( npc_jess->GetItemCount, "expensive_shoes_03" == 1 )
npc_jess->RemoveItem, expensive_shoes_03 1
endif
if ( npc_jess->GetItemCount, "common_shoes_04" == 1 )
npc_jess->RemoveItem, common_shoes_04 1
endif
if ( npc_jess->GetItemCount, "heavy_leather_boots" == 1 )
npc_jess->RemoveItem, heavy_leather_boots 1
endif
;LOOKING FOR LEFT GAUNTLET.
if ( npc_jess->GetItemCount, "steel_gauntlet_left" == 1 )
npc_jess->RemoveItem, steel_gauntlet_left 1
endifINFOi INAM 3184231279935420060 PNAM 16377205721368132011 NNAM 148632640683107580 DATA ONAM npc_jess NAME<